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Research at St Andrews

Tristan Henderson

Person

  1. 2003
  2. Published

    Networked games: a QoS-sensitive application for QoS-insensitive users?

    Henderson, T. N. H. & Bhatti, S. N., Aug 2003, p. 141-147.

    Research output: Contribution to conferencePaper

  3. Published

    What online gamers really think of the Internet

    Henderson, T. N. H. & Oliveira, M., May 2003, p. 69-79.

    Research output: Contribution to conferencePaper

  4. 2002
  5. Published

    Observations on game server discovery mechanisms

    Henderson, T. N. H., Apr 2002, p. 47-52.

    Research output: Contribution to conferencePaper

  6. 2001
  7. Published

    Congestion Pricing - Paying your way in Communication Networks

    Henderson, T. N. H., Crowcroft, J. & Bhatti, S. N., Sep 2001, IEEE Internet Computing, 5, 5, p. 85-89.

    Research output: Contribution to specialist publicationArticle

  8. Published

    Latency and user behaviour on a multiplayer game server

    Henderson, T. N. H., Nov 2001, p. 13. 13 p.

    Research output: Contribution to conferencePaper

  9. Published

    Modelling user behaviour in networked games

    Henderson, T. N. H. & Bhatti, S. N., Oct 2001, p. 9. 9 p.

    Research output: Contribution to conferencePaper

  10. 2000
  11. Published

    Protocol-independent multicast pricing

    Henderson, T. N. H. & Bhatti, S. N., Jun 2000, p. 11-17.

    Research output: Contribution to conferencePaper

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