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A taxonomy for and analysis of multi-person-display ecosystems

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A taxonomy for and analysis of multi-person-display ecosystems. / Terrenghi, Lucia; Quigley, Aaron; Dix, Alan.

In: Personal and Ubiquitous Computing, Vol. 13, No. 8, 11.2009, p. 583-598.

Research output: Contribution to journalArticlepeer-review

Harvard

Terrenghi, L, Quigley, A & Dix, A 2009, 'A taxonomy for and analysis of multi-person-display ecosystems', Personal and Ubiquitous Computing, vol. 13, no. 8, pp. 583-598. https://doi.org/10.1007/s00779-009-0244-5

APA

Terrenghi, L., Quigley, A., & Dix, A. (2009). A taxonomy for and analysis of multi-person-display ecosystems. Personal and Ubiquitous Computing, 13(8), 583-598. https://doi.org/10.1007/s00779-009-0244-5

Vancouver

Terrenghi L, Quigley A, Dix A. A taxonomy for and analysis of multi-person-display ecosystems. Personal and Ubiquitous Computing. 2009 Nov;13(8):583-598. https://doi.org/10.1007/s00779-009-0244-5

Author

Terrenghi, Lucia ; Quigley, Aaron ; Dix, Alan. / A taxonomy for and analysis of multi-person-display ecosystems. In: Personal and Ubiquitous Computing. 2009 ; Vol. 13, No. 8. pp. 583-598.

Bibtex - Download

@article{5741ac8e660c42d587d5f374c36762b8,
title = "A taxonomy for and analysis of multi-person-display ecosystems",
abstract = "Interactive displays are increasingly being distributed in a broad spectrum of everyday life environments: they have very diverse form factors and portability characteristics, support a variety of interaction techniques, and can be used by a variable number of people. The coupling of multiple displays creates an interactive {"}ecosystem of displays{"}. Such an ecosystem is suitable for particular social contexts, which in turn generates novel settings for communication and performance and challenges in ownership. This paper aims at providing a design space that can inform the designers of such ecosystems. To this end, we provide a taxonomy that builds on the size of the ecosystem and on the degree of individual engagement as dimensions. We recognize areas where physical constraints imply certain kinds of social engagement, versus other areas where further work on interaction techniques for coupling displays can open new design spaces.",
keywords = "Human computer interaction, Surface interfaces, Tabletop, Gesture, Interaction design, Display systems, Social interaction, Display ecosystem scale",
author = "Lucia Terrenghi and Aaron Quigley and Alan Dix",
year = "2009",
month = nov,
doi = "10.1007/s00779-009-0244-5",
language = "English",
volume = "13",
pages = "583--598",
journal = "Personal and Ubiquitous Computing",
issn = "1617-4909",
publisher = "Springer",
number = "8",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - A taxonomy for and analysis of multi-person-display ecosystems

AU - Terrenghi, Lucia

AU - Quigley, Aaron

AU - Dix, Alan

PY - 2009/11

Y1 - 2009/11

N2 - Interactive displays are increasingly being distributed in a broad spectrum of everyday life environments: they have very diverse form factors and portability characteristics, support a variety of interaction techniques, and can be used by a variable number of people. The coupling of multiple displays creates an interactive "ecosystem of displays". Such an ecosystem is suitable for particular social contexts, which in turn generates novel settings for communication and performance and challenges in ownership. This paper aims at providing a design space that can inform the designers of such ecosystems. To this end, we provide a taxonomy that builds on the size of the ecosystem and on the degree of individual engagement as dimensions. We recognize areas where physical constraints imply certain kinds of social engagement, versus other areas where further work on interaction techniques for coupling displays can open new design spaces.

AB - Interactive displays are increasingly being distributed in a broad spectrum of everyday life environments: they have very diverse form factors and portability characteristics, support a variety of interaction techniques, and can be used by a variable number of people. The coupling of multiple displays creates an interactive "ecosystem of displays". Such an ecosystem is suitable for particular social contexts, which in turn generates novel settings for communication and performance and challenges in ownership. This paper aims at providing a design space that can inform the designers of such ecosystems. To this end, we provide a taxonomy that builds on the size of the ecosystem and on the degree of individual engagement as dimensions. We recognize areas where physical constraints imply certain kinds of social engagement, versus other areas where further work on interaction techniques for coupling displays can open new design spaces.

KW - Human computer interaction

KW - Surface interfaces

KW - Tabletop

KW - Gesture

KW - Interaction design

KW - Display systems

KW - Social interaction

KW - Display ecosystem scale

U2 - 10.1007/s00779-009-0244-5

DO - 10.1007/s00779-009-0244-5

M3 - Article

VL - 13

SP - 583

EP - 598

JO - Personal and Ubiquitous Computing

JF - Personal and Ubiquitous Computing

SN - 1617-4909

IS - 8

ER -

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