Skip to content

Research at St Andrews

Augmented learning for sports using wearable head-worn and wrist-worn devices

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Author(s)

Hui Shyong Yeo, Hideki Koike, Aaron Quigley

School/Research organisations

Abstract

Novices can learn sports in a variety of ways ranging from guidance from an instructor to watching video tutorials. In each case, subsequent and repeated self-directed practice sessions are an essential step. However, during such self-directed practice, constant guidance and feedback is absent. As a result, the novices do not know if they are making mistake or if there are any areas for improvement. In this position paper, we propose using wearable devices to augment such self-directed practice sessions by providing augmented guidance and feedback. In particular, a head-worn display can provide real-time guidance whilst wrist-worn devices can provide real-time tracking and monitoring of various states. We envision this approach being applied to various sports, and in particular this is suitable for sports that utilize precise hand motion such as snooker, billiards, golf, archery, cricket, tennis and table tennis.

Close

Details

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1578-1580
Number of pages3
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - 15 Aug 2019
EventThe First IEEE VR Workshop on Human Augmentation and Its Applications: co-located with IEEE VR 2019 (OSAKA) - Osaka International Convention Center , Osaka, Japan
Duration: 24 Mar 201927 Mar 2019
http://ieeevr.org/2019/
https://sites.google.com/view/haa2019 (Workshop website)

Workshop

WorkshopThe First IEEE VR Workshop on Human Augmentation and Its Applications
Abbreviated titleHAA2019
CountryJapan
CityOsaka
Period24/03/1927/03/19
Internet address

    Research areas

  • H.5.2 [User Interfaces], H.5.m [Information Interfaces and Presentation], Miscellaneous, User InterfacesGraphical user interfaces (GUI)

Discover related content
Find related publications, people, projects and more using interactive charts.

View graph of relations

Related by author

  1. Opisthenar: hand poses and finger tapping recognition by observing back of hand using embedded wrist camera

    Yeo, H. S., Wu, E., Lee, J., Quigley, A. J. & Koike, H., 17 Oct 2019, Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST 2019). New York: ACM, p. 963-971 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  2. WRIST: Watch-Ring Interaction and Sensing Technique for wrist gestures and macro-micro pointing

    Yeo, H. S., Lee, J., Kim, H., Gupta, A., Bianchi, A., Vogel, D., Koike, H., Woo, W. & Quigley, A. J., 1 Oct 2019, Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '19). New York: ACM, 15 p. 19

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. Deb8: a tool for collaborative analysis of video

    Carneiro, G., Nacenta, M., Toniolo, A., Mendez, G. & Quigley, A. J., 4 Jun 2019, Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (TVX '19). ACM, p. 47-58

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  4. Walkers—encoding multivariate data into human motion sequences

    Carson, I., Hinrichs, U. & Quigley, A. J., 5 May 2019.

    Research output: Contribution to conferencePaper

  5. Deb8: collaborative fact checking

    Carneiro, G., Nacenta, M., Toniolo, A., Mendez, G. G. & Quigley, A. J., 5 May 2019.

    Research output: Contribution to conferencePaper

ID: 258563604

Top