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Research at St Andrews

Augmented sports for learning using wearable head-worn and wrist-worn devices

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Author(s)

Hui Shyong Yeo, Hideki Koike, Aaron John Quigley

School/Research organisations

Abstract

Novices can learn sports in a variety of ways ranging from guidance from an instructor to watching video tutorials. In each case, subsequent and repeated self-directed practice sessions are an essential step. However, during such self-directed practice, constant guidance and feedback is absent. As a result, the novices do not know if they are making mistake or if there are any areas for improvement. In this position paper, we propose using wearable devices to augment such self-directed practice sessions by providing augmented guidance and feedback.In particular, a head-worn display can provide real-time guidance whilst wrist-worn devices can provide real-time tracking and monitoring of various states.We envision this approach being applied to various sports, and in particular this is suitable for sports that utilize precise hand motion such as snooker, billiards, golf, archery, cricket, tennis and table tennis.
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Details

Original languageEnglish
Title of host publicationThe First IEEE VR Workshop on Human Augmentation and Its Applications
PublisherIEEE Computer Society
Publication statusAccepted/In press - 24 Mar 2019
EventThe First IEEE VR Workshop on Human Augmentation and Its Applications: co-located with IEEE VR 2019 (OSAKA) - Osaka International Convention Center , Osaka, Japan
Duration: 24 Mar 201927 Mar 2019
http://ieeevr.org/2019/
https://sites.google.com/view/haa2019 (Workshop website)

Workshop

WorkshopThe First IEEE VR Workshop on Human Augmentation and Its Applications
Abbreviated titleHAA2019
CountryJapan
CityOsaka
Period24/03/1927/03/19
Internet address

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ID: 258563604