Skip to content

Research at St Andrews

Proxemics in human-computer interaction (Dagstuhl Seminar 13452)

Research output: Contribution to journalArticle


Saul Greenberg, Kasper Hornbaek, Aaron John Quigley, Harald Reiterer , Roman Radle

School/Research organisations


In 1966, anthropologist Edward Hall coined the term "proxemics." Proxemics is an area of study that identifies the culturally dependent ways in which people use interpersonal distance to understand and mediate their interactions with others. Recent research has demonstrated the use of proxemics in human-computer interaction (HCI) for supporting users' explicit and implicit interactions in a range of uses, including remote office collaboration, home entertainment, and games. One promise of proxemics is the realization of context-aware environments, which have been extensively pursued since Marc Weiser's seminal paper, "The computer for the 21st century," written in 1991. However, the potential of proxemics in HCI is still underexplored and many research questions remain unanswered. With the growing interest in using proxemics, we organized the Dagstuhl Seminar 13452 on the topic. "Proxemics in Human-Computer Interaction," was held from November 3-8, 2013, and it brought together established experts and young researchers from fields particularly relevant to Proxemic Interactions, including computer science, social science, cognitive science, and design. Through an open keynote, mini talks, brainstorming, and discussion in breakout sessions, seminar attendees identified and discussed challenges and developed directions for future research of proxemics in HCI.


Original languageEnglish
Pages (from-to)29 - 57
JournalDagstuhl Reports
Issue number11
Publication statusPublished - 2014

    Research areas

  • Proxemics, Proxemic interaction, Theory, Vision, Technology, Application, Distance, Orientation, Location, Identity, Movement, Dark Patterns

Discover related content
Find related publications, people, projects and more using interactive charts.

View graph of relations

Related by author

  1. Breathin: a breath pattern sensing approach for user computer interaction

    Hundia, R. & Quigley, A., 2 Dec 2019, OZCHI'19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction. New York: ACM, p. 581-584

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  2. SnapChart: an augmented reality analytics toolkit to enhance interactivity in a collaborative environment

    Jing, A., Xiang, C., Kim, S., Billinghurst, M. & Quigley, A., 14 Nov 2019, Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry. Spencer, S. N. (ed.). New York: Association for Computing Machinery, Inc, 2 p. 55

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. Making waves and combining strands at CHI 2021

    Sari, E., Quigley, A. & Kitamura, Y., Nov 2019, In : Interactions. 26, 6, p. 84-85 2 p.

    Research output: Contribution to journalComment/debate

  4. Opisthenar: hand poses and finger tapping recognition by observing back of hand using embedded wrist camera

    Yeo, H. S., Wu, E., Lee, J., Quigley, A. J. & Koike, H., 17 Oct 2019, Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST 2019). New York: ACM, p. 963-971 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  5. Special issue on highlights of ACM intelligent user interface (IUI) 2018

    Billinghurst, M., Burnett, M. & Quigley, A., 1 Oct 2019, In : ACM Transactions on Interactive Intelligent Systems. 10, 1, 1.

    Research output: Contribution to journalEditorial

ID: 98579836